Archetypal characters in a medieval fantasy world
- the Wizard
- The king
- The jester
- The blacksmith
- The Knight
- The fair maiden
- The princess
- The dragon
- The bard
- The priest
- The pageboy
- The philosopher
- The mason
The Court & Kingdom
• The King – Divine ruler, protector, father of the land
• The Queen – Sovereign mother, consort, source of wisdom and grace
• The Prince / Princess – Heir of promise, innocence, or ambition
• The Knight – Defender of virtue, warrior of the realm
• The Page – Young servant or squire in training, bearer of messages
• The Chancellor – Keeper of law, council, and royal decree
• The Jester – Trickster, truth-speaker, sacred fool
• The Chamberlain – Overseer of royal affairs and logistics
• The Herald – Announcer of omens, war, or news
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The Mystical & Magical
• The Wizard – Hermetic sage, master of arcane and elemental forces
• The Witch – Lunar sorceress, healer, or feared outcast
• The Seer – Oracle, prophet, or dream-walker
• The Alchemist – Seeker of the Stone, master of transmutation
• The Druid – Nature priest, tree-singer, elemental intermediary
• The Necromancer – Death magician, walker between worlds
• The Enchantress – Seductress of mind and form, weaver of glamour
• The Familiar – Animal spirit-guide, often shapeshifting
• The Mystic – Silent knower, visionary, divine vessel
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The Arts & Lore
• The Bard – Poet, musician, and memory-keeper of the realm
• The Storyteller – Weaver of tales, myth-maker, awakener of soul
• The Philosopher – Lover of wisdom, skeptic, contemplative guide
• The Librarian – Keeper of ancient scrolls, tomes, and forgotten names
• The Illuminator – Artist of sacred manuscripts and visual lore
• The Astrologer – Star-reader, celestial interpreter, divine clockmaker
• The Chronicler – Historian, recorder of deeds and legends
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The Craftsmen & Guildfolk
• The Blacksmith – Forger of blades, tools, and destinies
• The Mason – Builder of temples and towers, symbol-worker
• The Carpenter – Craftsman of form, sanctuary, and ship
• The Tailor – Weaver of robes, identity, and station
• The Apothecary – Herbal healer, potion-maker, village physician
• The Innkeeper – Hearth-holder, gossip-bearer, sanctuary-giver
• The Merchant – Trader of goods, gold, and hidden treasures
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The Common Folk & Wanderers
• The Farmer – Rooted one, keeper of seasons and soil
• The Shepherd – Guardian of flocks and peaceful ways
• The Fisherman – Dreamer of the depths, food-bringer
• The Beggar – Mask of the divine in disguise
• The Orphan – Untethered soul, destined for greatness
• The Pilgrim – Seeker of shrines and personal redemption
• The Outlaw – Rebel, exile, or folk hero
• The Stranger – Mysterious guest, potential guide or trickster
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The Temple & Sacred Orders
• The Priest / Priestess – Keeper of sacred rites and divine law
• The Monk / Nun – Ascetic devotee, scribe, or mystic
• The Paladin – Holy warrior, champion of light
• The Inquisitor – Judge of heresy, dark reflection of faith
• The Bishop – Wielder of spiritual authority and church power
• The Oracle – Living voice of the gods or fate
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The Wild & Mythic Realms
• The Dragon – Hoarder of treasure, trial of heroes, force of chaos or wisdom
• The Elf – Otherworldly being of beauty and ancient knowledge
• The Dwarf – Earth-dweller, craftsman of the deep
• The Giant – Primordial force, obstacle or ally
• The Faerie / Fae Queen – Trickster, seducer, giver of impossible gifts
• The Wolf / Beast – Animal totem, shadow, or spirit challenge
• The Forest Hermit – Exiled sage, hidden initiate
• The Shadow – Doppelgänger, dark twin, the tested Self