The Astral Library
  • The Royal Path
  • Way of the Wizard
Mystery School

The Royal Art

0. The Story

I. Book of Formation

II. The Primordial Tradition

III. The Lineage of the Patriarchs

IV. The Way of the Christ

V. Gnostic Disciple of the Light

VI. The Arthurian Mysteries & The Grail Quest

VII. The Hermetic Art

VIII. The Mystery School

IX. The Venusian & Bardic Arts

X. Philosophy, Virtue, & Law

XI. The Story of the New Earth

XII. Royal Theocracy

XIII. The Book of Revelation

The Astral Library of Light

The 50(ish) Steps of the Hero’s Journey

  1. Prophecy or Destiny - A foretelling sets the hero’s path.
  2. Birth or Divine Origin - The hero is born under extraordinary circumstances.
  3. Ordinary World (Humble Beginnings) - The hero lives in a mundane or challenging environment.
  4. Training & Preparation - The hero hones skills for the journey ahead.
  5. Mysterious Message or Sign - A cryptic prompt initiates the quest.
  6. Call to Adventure - An event or summons urges the hero to act. Understanding the Stakes. The hero grasps the quest’s importance.
  7. Refusal of the Call - Fear or Doubt. The hero hesitates due to insecurity or obligation.
  8. Answering the Call
  9. Receiving a Gift or Tool - A mentor provides aid or a magical item.
  10. Leaving Home & Crossing the Threshold - The hero departs the familiar world.
    1. Exile or Banished State - The hero is cast out or forced to leave their community.
  11. Overcoming Obstacles - Challenges test courage and character.
  12. Forming a Fellowship - Allies join with diverse skills.
  13. Betrayal or Deception - Trust is broken by an ally or foe.
  14. Moral Dilemma - A values-based choice tests the hero’s principles.
  15. The Trickster’s Test - A cunning figure challenges wit or adaptability.
  16. Loss of a Loved One - The death or departure of someone dear spurs growth.
  17. Gathering Occulted Information - The hero seeks knowledge to advance the quest.
  18. Mystical Experience - A spiritual revelation offers insight.
  19. Taming the Beast - The hero subdues a wild creature or chaotic force.
  20. Unveiling Hidden Identity - The hero discovers their true nature or destiny.
  21. Facing the Shadow - The hero confronts inner fears or darkness.
    1. Finding Inner Strength - Hidden resilience surfaces.
  22. Divine Intervention - A higher power aids or hinders the hero.
  23. Approach to the Inmost Cave - The hero nears the quest’s heart.
  24. The Ritual or Vision - A mystical or ceremonial event unfolds.
  25. Ordeal (Supreme Test) - The hero faces their greatest challenge.
  26. Initial Failure or Setback - The hero falters, prompting reflection and a Dark Night of the Soul
    1. Learning from Failure - Growth emerges from setbacks.
  27. Seeking Again (Renewed Resolve) - The hero recommits to the quest.
  28. The False Victory - The hero believes they’ve won, but a greater challenge looms.
  29. Uncovering the Villain’s Plan - Insight into the enemy’s intentions is gained.
  30. Descent into the Underworld - The hero faces death or the unknown.
  31. The Final Temptation - A last lure tests the hero’s resolve.
  32. Gaining Wisdom or Knowledge - New understanding is achieved.
  33. Confrontation with the Dark Lord or Adversary - The hero faces a powerful antagonist.
  34. Climactic Battle - A decisive confrontation determines the outcome.
  35. Sacrificial Act - A costly action secures victory or progress.
  36. Reward (Seizing the Prize) - The hero gains the quest’s goal.
  37. Rebirth or Renewal - The hero undergoes symbolic death and rebirth.
  38. Facing Consequences - The hero deals with the quest’s aftermath.
  39. Reunion with the Lost - The hero reconnects with someone or something lost.
  40. The Road Back - returning back to the “ordinary” world
  41. Judgment or Trial - The hero faces a reckoning for their actions.
  42. Reconciling with the Past - Peace is made with history or authority. Atonement with the Father.
  43. The Hero’s Curse - A lasting burden or consequence is borne. A wound, a trauma,
  44. Sharing the Boon - The hero gives back to their community. Return with the Elixir
  45. Breaking the Cycle - The hero ends a pattern of suffering or fate.
  46. Achieving Mastery - The hero attains mastery or enlightenment.
  47. Restoring Balance - Harmony is restored to the world.
  48. Union with the Divine - The hero communes with a higher power. Apotheosis
  49. Becoming the Teacher - The hero mentors the next generation.
  50. Living with Purpose & Establishing Legacy - The hero lives a fulfilled life. The hero’s story sparks a legacy.

Hero’s Journey Mapped to the 22 Major Arcana of the Tarot

  1. The Fool (0) - Prophecy or Divine Origin
  2. A divine foretelling or extraordinary birth sets the hero’s sacred path.

  3. The Magician (I) - Training or Preparation
  4. The hero hones skills and willpower, channeling potential for the journey.

  5. The High Priestess (II) - Mysterious Message or Sign
  6. A cryptic revelation or intuitive insight prompts the hero’s quest.

  7. The Empress (III) - Ordinary World (Humble Beginnings)
  8. The hero lives in a nurturing yet limited environment, rooted in the mundane.

  9. The Emperor (IV) - Call to Adventure
  10. A summons or event urges the hero to take charge and embark on their mission.

  11. The Hierophant (V) - Receiving Sacred Wisdom or Tool
  12. A mentor or divine figure grants knowledge or a tool to aid the quest.

  13. The Lovers (VI) - Moral Dilemma
  14. The hero faces a choice between love, duty, or conflicting values.

  15. The Chariot (VII) - Crossing the Threshold
  16. The hero departs the familiar world, driven by resolve into the unknown.

  17. Strength (VIII) - Overcoming Obstacles
  18. The hero confronts challenges, mastering inner and outer strength.

  19. The Hermit (IX) - Gathering Esoteric Knowledge
  20. The hero seeks inner wisdom or hidden truths to advance their purpose.

  21. Wheel of Fortune (X) - Divine Intervention
  22. A higher power or fate shifts the hero’s path, bringing unexpected aid or trials.

  23. Justice (XI) - Betrayal or Deception
  24. The hero faces betrayal or a test of fairness, balancing truth and consequence.

  25. The Hanged Man (XII) - Sacrificial Act
  26. The hero surrenders or sacrifices for the greater good, gaining new perspective.

  27. Death (XIII) - Descent into the Underworld
  28. The hero faces death or the unknown, embracing transformation.

  29. Temperance (XIV) - Finding Inner Strength
  30. The hero balances opposing forces, discovering resilience and harmony.

  31. The Devil (XV) - The Final Temptation
  32. A final lure or shadow tests the hero’s resolve to stay true to their mission.

  33. The Tower (XVI) - Initial Failure or Setback
  34. A catastrophic failure or collapse forces the hero to confront their limitations.

  35. The Star (XVII) - Seeking Again (Renewed Resolve)
  36. Hope and inspiration guide the hero to recommit to their quest.

  37. The Moon (XVIII) - Facing the Shadow
  38. The hero confronts inner fears, illusions, or the subconscious.

  39. The Sun (XIX) - Rebirth or Renewal
  40. The hero emerges transformed, radiant with newfound clarity and vitality.

  41. Judgement (XX) - Union with the Divine
  42. The hero communes with a higher power, awakening to their divine calling.

  43. The World (XXI) - Restoring Balance and Legacy
  44. The hero restores harmony, shares their boon, and leaves an enduring legacy.

Grail Quest and Hero’s Journey

  1. Birth
  2. Living in the ordinary world, humble beginnings. A life of struggle and poverty. A time of training and learning…
  3. Call to Adventure: The knights of King Arthur's court receive a vision or quest to find the Holy Grail. The protagonist receives a call to embark on a quest, often triggered by an external event or revelation. This call may come from a mentor, a supernatural being, or a prophetic vision.
  4. Refusal of the Call: Some knights initially hesitate or doubt their ability to undertake the perilous quest for the Grail.
  5. Meeting with the Mentor: The knights receive guidance from Merlin, a wise sage, or a mystical figure who advises them on their quest.
  6. Learning of the Goal of the Quest: Common objectives include retrieving a magical artifact, defeating a dark lord or evil force, rescuing a captive, or restoring balance to the world.
  7. Crossing the Threshold: The knight departs from Camelot and enter the mysterious realm where the Holy Grail is said to reside. He leaves the normal world and enters into a magical, mythical realm
  8. Trials & Tribulations: Along their journey, the knight faces various challenges that shape and form their will and character The Road of Trials: Throughout the journey, the protagonist faces a series of trials and obstacles that test their courage, resilience, and moral character. These trials may include battles with monsters, puzzles, traps, or moral dilemmas.
  9. Allies, and Enemies: encounter allies who aid them, and confront adversaries who seek to thwart their quest.
    1. The Fellowship: The protagonist is often accompanied by a diverse group of companions, each with their own skills, strengths, and weaknesses. Together, they form a fellowship or adventuring party to aid each other on the quest.
  10. Approach to the Inmost Cave: The knights approach the Grail Castle, the heart of their quest, where the Holy Grail is believed to be kept.
  11. The Grail Ritual: the Knight experiences a strange precession
  12. Ordeal: The knights undergo a profound test or trial within the Grail Castle, facing their deepest fears or moral dilemmas.
  13. Initial Failure: The Knight does not ask the key question and misses the opportunity and the Grail and Castle disappear
  14. Seeking again…..
  15. The Dark Lord or Adversary: The quest often culminates in a confrontation with a powerful antagonist or dark lord who seeks to thwart the protagonist's mission and spread chaos or tyranny.
  16. The Climactic Battle: The climax of the narrative involves a decisive battle or confrontation between the protagonist and the antagonist, often fought on a grand scale and with high stakes for the fate of the world.
  17. Reward: One knight undergoes an inner transformation and succeeds in obtaining the Holy Grail, achieving the ultimate goal of their quest.
  18. Resurrection: The Grail brings about healing and renewal, restoring the health of the Fisher King and rejuvenating the barren land.
  19. The Road Back: The successful knight begins the journey back to Camelot, carrying the Grail and its transformative power.
  20. Return with the Elixir: The knight returns to Camelot with the Holy Grail, bringing back the elixir of life and spiritual wisdom to benefit the kingdom.
  21. Atonement with the Father: The successful knight reconciles with King Arthur or the Fisher King, bringing about harmony and reconciliation.
  22. Apotheosis: The knight achieves a state of divine or transcendent realization through their quest for the Holy Grail.
  23. Ultimate Boon: The Holy Grail bestows enlightenment, spiritual fulfillment, and divine grace upon the knight and the entire Kingdom of Camelot.
  24. Freedom to Live: The knight, having completed their quest, is free to live out the remainder of their life with the knowledge and wisdom gained from their journey, contributing to the betterment of their society and the world. Now life truly has beauty, meaning, power and significance
  25. A new Eternal Journey begins….
The Astral Library

⛫ Mystery School

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✉ Letters From the Wizard's Tower

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